World RPs are always a bit tricky. There's often so much to learn, such a huge and expansive sandbox to play in, as it were, that players fresh to your concept can feel a bit lost. They're not sure where to go, or what to do.
I've read over your Introduction to your roleplay, and I am more than pleased to see that you've kept it succinct, and to the point. A problem I've seen "world" RPs have is that there's just so much lore and information that the players feel that they have to slog through. The GM feels they need to provide information on Culture, Art, Politics, Mythology, things like that. This is good content to have, of course, but hidden away, perhaps, in an OOC thread.
Another thing is that story needs to start from character. "Character is compass" is a motto I live by. Having your roleplay be titled "World of Selenia" is .. massive. Expansive. I don't know what the story is about, and I don't know who the story is about.
We are trying to gather reincarnations of the Goddess Selenia together so there can be peace on the world of Crystalis again. They hate the government which controls most of the country, and would like to see religion possible and peace happen again. The reincarnations, or descendents of Selenia, are to come from planet Earth back to Crystalis to take back what's rightfully theirs.A rebel group has formed to fight against the oppression of the government, and they are Selenians gathered from all parts of the world. Their ban is a peaceful one so far, as they secretly plan their ways. One of the secrets is this rebel group has been trying to gather the reincarnations of Selenia for some time now, with not much success. Until recently, present day, they have gathered all the reincarnations. Which we the players will play.
^ The above is interesting! The idea of a rebel group fighting against an oppressive force has captivated audiences time and time again. Remember Star Wars? Essentially the same idea. But here's the difference though - when you think of Star Wars, the first thing you think of isn't the world. You think of the characters, and how they interact with each other.
The point I'm getting to is try to make the story smaller. The world that its set in is fantastic and can offer a wide space for players to roam around with, but you need to start on a much smaller scale to generate interest. Who is your character? Why should I care about them? What are the rebels like?
Star Wars is as much a story of Luke Skywalker finding out who he is in relation to what he's meant to be, as it is an intergalactic tale of struggle, redemption, and, well, planets! I don't think the issue is that the story is confusing - it seems more of an issue that the story itself isn't clearly defined in accessible terms to the player base.
Are you familiar with the hero's journey? It is a model that from which literally every piece of storytelling draws its roots from. There is a character that exists in an "ordinary world", and upon being faced with a challenge to leave that world, embarks on a journey that changes self, and the world around them. I'd recommend Googling it further, and letting your story be crafted from the inside out, as it were.
I really hope that made sense. Essentially - give us more characters! Give us a feel about who these people are that live in this world, and make us care about them.
Any questions, please let me know!
-VV
Source: http://feedproxy.google.com/~r/RolePlayGateway/~3/rTGjEzTHZzA/viewtopic.php
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