For the plot, our characters will form together into a team of five people and compete in a mahjong tournament. Some of the mahjong players have special powers related to mahjong, such as always picking the dora tiles or getting a legal hand incredibly fast. Basically, powers that help defy the laws of probability within a certain aspect of the game. My character will either pick terminal tiles a lot or have a high win percentage on a riichi (both of which are what happens in real life). We will have to be the underdog, so most of our opponents will have the really powerful abilities and we'll have to come up with strategies to beat them. I won't allow you to "randomly" pick the exact tile that you need every time.
To speed things along during tournaments, if our team is only fighting against NPC's then you can go through multiple turns in a single post rather then having a post with you only picking up a single tile (unless there is a lot of plot to go along with it and to build up suspense). There can be more then one team of five if this gets a lot of interest, so obviously we'd have to take turns if we were in the same match against each other. For people that want to, we can have more then one character to help fill in the teams. For the teams, I'm leaning towards it being allowing a mix of genders or all female (the second option being the case in Saki). While that is preferred, I'd obviously be willing to change if everyone wants to be male (in which cased I would have it an all male tournament).
Besides the tournament, we'll also have a lot of plot and character development between our teams, so it's not like we'll just be playing mahjong nonstop. One final note, this takes place in Japan.
Source: http://feedproxy.google.com/~r/RolePlayGateway/~3/w_o1Bb_jmU0/viewtopic.php
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